Why you shouldn’t write your scripts in the same way Arsenal play football May 28, 2009
Posted by James D Hartland in First Draft, Index Cards, Rewriting, Theory.add a comment
If I may use a sporting analogy to describe something in Screenwriting…
I’m not the worlds biggest football fan, in fact I only really have a vague passing interest in it, but from the football matches I have seen on the telly there seems to be a couple of stock phrases used to describe when a team is trying too hard to play really pretty football at the expense of actually beating the other team.”Trying to walk the ball into the back of the net” and “Looking to score the perfect goal” are two such phrases.
I.e. the team is trying to use all their creativity and technical ability to outplay the other team when they would be better off if they just ran as fast as they can towards the goal and smashed the ball at the goalkeeper.
The reason I mention this is because I think its a pretty good analogy to the way I approach writing my scripts and partly explains why I get bogged down in the rewriting process. Essentially, I am always looking to come up with the perfect structured story before I start writing. In the same way a footballer should be speculative and just blast the ball at the keeper every now and then, a writer should be speculative and just write something down even if he doesn’t quite know what the outcome will be.
Getting bogged down
In the past I’ve been very much of the attitude that to write effectively you need to pre-plan every beat of the script before you write it (the index card approach), but sometimes when you don’t have all the answers, sticking vehemently to this approach can just hold you back. You can find yourself in a position where although your intentions of having every beat worked out beforehand is a good one, you would actually be making way more progress if you just started writing down what you already had.
The common consensus is your screenplay is doomed if you don’t have the ending worked out for example, but if you have a really great opening half and no idea what the ending is, at what point should you give up on trying to pre-plan an ending and instead just write what you already have in the hope it spurs new ideas? If all you did was theorise about potential endings then you might find yourself bogged down and going around in circles for months, something I can attest to doing.
But at the same time, you really are better off if you know the ending before hand, so maybe you should hold off writing that little bit longer?
I guess what I am saying is you need to find the right balance between making progress regardless what crap you put down on the page, and being more considered in what you put down on the page; and that ultimately making progress should come out slightly ahead in the ratio.
First Drafts
For me this is mostly a problem I encounter in the rewriting process, I never really fall into this trap on first drafts because I have developed a way of doing first drafts that I really enjoy.
When I do the first draft I basically write a half page synopsis of my film and then I expand it into a longer synopsis simply by adding more details. I’ll expand the most vague areas further to make it a 4 page outline, and so on and so forth until it is a 10 page treatment, a 20 page treatment and eventually I get to the point where I am ready to just add slug lines and dialogue to turn it into a finished script.
I am very much mindful of theory and structure throughout this whole process, it is far from free-form writing, but none the less I work in a very organic way. All I am ever doing at any point is making what is already there a little bit more detailed and a little bit more focused. My synopsis and my 120 page screenplay are one and the same document just at different stages in their fluid life.
I love this method of working because it doesn’t feel like you are ever starting a script from a blank page, you are always building upon something, even if it started off from a simple 1 sentence log line which you expanded and expanded and expanded. Everyone has at least a few rough ideas of scenes and a general structure for the thing, just write this down and then you will be surprised how easy it is to expand it with more details.
At the same time doing it like this still forces you to get everything sorted before you start writing the full screenplay. I am still planning all my character arcs and story beats in the same way I would if I had a pile of index cards, its just I am doing that planning in a more organic, fluid document.
When it comes to planning the subsequent drafts however there is none of this organic growth, instead it becomes a much more mechanical, analytical job of making changes that slot into the already completed script. I get in the mindset of “You’ve done the whole ‘getting it down on the page’ draft, now you need to make sure all the structure, character arcs and everything else is water tight before you move forward again, otherwise you wont be making things better just different”.
Aiming to work out every nuance before you write is great (this is what you should aim for ideally), but ultimately making progress needs to come at some point and that might mean starting to write with only some of the changes planned out. I am trying to make each subsequent draft the final draft, the perfect version of my script, when in reality every draft is more or less a ‘get it down on the page’ draft. It’s just that each time you do this it becomes more focused and less crap.
I am trying to walk the ball into the back of the net.
An Example
In the past I’ve gotten really bogged down in rewriting my Romcom, never really finding a coherent plan of how I was going to overhaul it and being reluctant to start making any changes until I did. One change I had in mind for ages was to make the female character a lot more of a panic-stricken, always worrying about her school grades type character. She is good in school but the fear of ever failing terrifies her. I’ve yet to make this change though because I don’t yet have anything more than a vague idea how it would play out over the whole film.
I didn’t want to end up with a script that set stuff up in the first act but then didn’t carry it throughout the whole story (something I’ve been guilty of in the past); but after ages of trying to come up with the whole structure and very little progress being made, then I need to realise that making some progress is better than none at all.
I was always of the attitude that if I just kept theorising I would eventually come up with the answers, and waiting for those answers would be better in the long run than writing only half the solution straight away …I was trying to walk the ball into the back of the net.
However, these past few weeks I have been working on another film that needed rewriting and with that film I just started making what few changes I had in mind even if I didn’t have the ‘big picture’ worked out yet; Through the process of doing those few changes I came up with a few more changes and everything eventually snowballed into a new much different, improved draft. Had I just sat there planning my rewrites out without ever starting, waiting for the big picture to come to me I think I would have just been going around in circles for months.

A picture I came across on a software coding website that kinda sums up the trap.
On the flip side…
Taken to the extreme, writing your script with a total “I’m gunna just get something down on the page” attitude with no pre-planning or sense of goal is going to end in failure. I still believe whole heartedly in making notes before you make any changes and using screenwriting theory to best structure your work. If we go back to the sporting analogy, there is such a thing as “playing the long ball” where a team will just blast the ball up field and hope something happens from it. It’s finding that right balance between the two approaches that wins matches and writing is no different.
I guess as individual writers we need to learn to find the signals that tell us when we have passed the point of meaninful analysis and should now just jump straight in regardless. Quite often it might be a deadline that dictates this time allocation for you, but if not then you need to know when to write and when to stop and think, and knowing that only comes from experience.
Like I always say, learning to become a better writer is as much about learning how to get the best out of yourself as it is learning how to write more engaging scripts. If we go back to the sporting analogy one last time, people will talk about how good football managers know the exact right approach to get the best out of each individual player in a squad of very different personalities. You need to learn how to be a great coach to your own individual personality.
My plans for the weekend; to write a feature film. July 18, 2008
Posted by James D Hartland in 2 day Screenplay, First Draft, John Hughes.1 comment so far
Ages ago I wrote a blog about the myth of John Hughes writing his screenplays in just 2 days, and in it I suggested that I might give it a go myself, try to come up with something in a 48 hour stint. It’s something I’ve had at the back of my mind ever since but I’ve always had other projects to distract me.
Now that I have finished my commitments for the LA Features scheme, and with nothing else on the horizon and no up coming deadlines, for the first time in a like a year and a half I can choose whatever I want to work on. I figure I can indulge myself by taking on another feature film project, so this weekend I plan to bust out this schlocky horror comedy idea I had a while back and see how far I can get it developed in a single 48 hour period. I’m going to blog about the experience throughout the weekend so those sados without lives or visitation rights for their children can keep up with my progress.
At present the shlocky horror film idea in question is just that, an idea for a film and nothing more. I’d say it’s just a logline, except that suggests I’ve carefully considered what my logline would be. I haven’t even got that far. All I know is the very basic premise.
I’ve got a few ideas for scenes, but really nothing to structure the screenplay with besides knowing vaguly what my inciting incident is and knowing the good guy will win come the end of it. So really I’m starting totally from scratch, everything I come up with will have been thought up in this weekend.
The only thing at the back of my mind is I haven’t yet decided just how I am going to approach this.
Really to be in the true spirit of the challenge I need to ensure I write a complete screenplay during the time period, probably by saying to hell with any detailed planning of the scenes or treatment writing and just literally splurge down stuff until I’ve got a full script, regardless of quality (with the opportunity to then spend time in the future rewriting it)… But I’m kinda reluctant to do that.
I think in terms of going forward I’d rather have 50 pages of really detailed treatment to rewrite in the future rather than 100 pages of dross screenplay to rewrite.
Hmmmm.
I guess we will have to see how things go come this weekend. At the moment I’m thinking that much of the weekend will be just throwing down anything I come up with, be it dialogue, be it notes on the structure, be it summaries of scenes, be it fully written scenes. Basically any progress is good progress regardless if its script or treatment or notes. Decided what this Frankenstein document is can be decided upon later on during the challenge.
But regardless what happens, by the end of the weekend I should have gone from a very vague concept to a fully fleshed out first draft of *something*, and that can only be a good thing. And who knows, maybe it will persuade some other people out there reading this to start that feature film idea they’ve had in their minds for ages.
Someone is about to read my first draft. Oh No!! August 15, 2007
Posted by James D Hartland in Career, First Draft, LA Features, Rants, Rewriting, Romcom.1 comment so far
Well, I finally got my first draft of my rom-com finished this week. What do I think of my first draft? I think it sucks big time. But then again, if I thought it was really good then I would be far more worried!
I think the characters arcs are pretty non-existent at the moment, the dialogue is lame, the ending just sorta flops to an end… I could go on, but point is; I think the script in general is really poo.
Anyone who has read my Sometimes Shit is Good blog entry will know that I don’t really worry so much about first drafts being crap, but this time things were different. This time I was applying for a mentoring scheme with my first draft, and in doing so I have broken the first rule of screenwriting… Never show anyone* your early rough drafts!
*Friends and family don’t count.
OK that’s not strictly true, since the whole point of this mentoring scheme was to hand in an early draft and to then hopefully get help in rewriting it over the coming months. So its not like I committed a cardinal sin and handed in a rough draft rather than a finished, polished, super rewritten draft.
I just wish I could have handed a draft that wasn’t quite so early in its development, but fact is I had to rush just to get a finished draft down of any kind.
The problem is obviously that they might read the script and think I’m not good enough for this mentoring scheme when in fact I am a total genius and it just so happens that part of my writing process on the way to writing a finished masterpiece is for me to do a really banal and sloppy first draft; where as someone else applying who gets a place instead of me might hand in a really great initial script but not have any clue how they are going to take it any further forward.
That’s the frustrating part. I wish I could say to the reader “excuse me, you have probably noticed that my protagonists character arc is pretty rubbish at the moment, this isnt because I don’t know how to write, it’s just because if the deadline had been a couple of months later all this crap would have been fixed”.
I guess that’s the crux of the matter… If some people are handing in a draft that has already been rewritten a few times and I’m handing in what is literally my “get it down on the paper regardless draft” will I come off looking bad in comparison?
It’s not like they are after the finished product, the whole point of the scheme is to receive writers early drafts and pick the best writers to help develop their rewrites over the coming year… but one man’s first draft is another man’s 8th draft, and there in lies the problem.
Oh well, there’s nothing I can do about it now except wait and hope I get at least an interview. Because getting an interview = being able to give them some context about the state of play on this draft.
PS. In case you were wondering what’s with the picture, its because now I’ve finished that first uber shite draft in time for the deadline I now have time to go get a shave. For anyone who knows me in person perhaps looking at my facial hair is a good indication of how busy I have been lately.
Lastly, I’d also like to to do a shout out to Ben, Steve, Justin and Emmie for their help finding typos and suggesting last minute changes. Thank you for your help. I know you are reading this.
48 hour screenwriting challange May 30, 2007
Posted by James D Hartland in 2 day Screenplay, First Draft, Horror, John Hughes, Rewriting, Writer's Lifestyle.Tags: , 2 day Screenplay, First Draft, Horror, John Hughes, Rewriting
1 comment so far
If you look at the trivia for all of John Hughes’ teen movies at some point you will be told that he wrote the movie in two days. 16 candles, Weird Science, Breakfast Club, Ferris Buella’s Day Off… all of these movies were apparently written in just 2 days each.
Now firstly, is this trivia accurate? I could believe it maybe once, but its listed for several of his films…. so has it somehow been confused over the years which films he wrote in 2 days, resulting in all of them now being thought of as 2 days films?
Secondly, what the hell does that even mean to write a screenplay in 2 days? I presume that means the first draft, but then how long can one rewrite that first draft and still claim it was written in 2 days? If I wrote a first draft in 2 days and then spent 2 years rewriting it then its not a 2 day movie. And I cant believe he didn’t rewrite the scripts at all, he must have at least tweaked them?
And lets say that he didn’t do any rewrites, did he at least have the idea all thought out before he sat down to write it? Or did he really just splurge out a whole screenplay from scratch in just 2 days?
I’m not sure I believe any of these two day statements to be true. I mean, why is it always two days? Why isn’t it three days for at least one of them? Why always two? Is this just some urban myth? I must admit I don’t really know enough to say one way or the other.
But it’s got me thinking…
Just how much work could you do in a single weekend?
If you had the basic idea for a film, possibly the main story beats planned out, and you sat down first thing on Saturday morning and just wrote and wrote and wrote all weekend, just what could be the result of that?
I think for most of us the result would probably stink, but then again, you would at least have the basis of a story which you could then rewrite.
As someone who has spent months index carding and planning a film, the idea of just bashing out something in a few days sounds terribly exciting, and you never know, it might just work. And hell, even if it doesn’t, maybe it will purge your soul ready for another 6 months of index cards and planning!
I’ve got this idea for a really cheesy horror-comedy, (Think “Snakes on a Plane” or “Black Sheep” but more comedic), and you know what? …. Since its supposed to be shlocky, and since I dont need beautifully rendered character arcs, and since being dumb is part of its charm; I think I might just try this 48 hour challenge and see how far I can get.
I don’t think I would attempt to write a whole screenplay in that time with full dialogue and the works, but I would like to think that I could bash out 50 pages of crude treatment style description, and that would be enough to get the ball rolling.
Sometimes shit is good January 28, 2007
Posted by James D Hartland in First Draft, Index Cards, Rewriting, Writer's Hangups.1 comment so far
The famed theatre director Harold Clurman once said “bad work is the manure from which good work emerges.” He was talking about the crap plays on Broadway at the time, but I think this is a wonderful quote for Writers to take note of and learn from.
Your initial idea, often called the seed of the idea is in fact, for the purpose of this metaphor, a SEED, and for a seed to grow from a tiny little thing into a big strong PLANT (screenplay) it needs MANURE. What is manure? Well its shit, both in the real world and for the purposes of this metaphorical theory. Basically to make your seed grow you need to throw as much shit on it as possible, because leaving your seed to grow with no added nutrients wont work. As you heap shit onto your seed over time the plant will grow bigger and the stronger.
Why do I love this idea so much? Because it gives you licence to come up with shit. It makes it OK for you to sleep at night without feeling guilty that all you gave your seed today was endless shit, because you know what? After your seed has festered under all that shit over night, or maybe for a couple of days, it will start to grow into a plant. Your seed wont grow at any where near the same rate if you don’t put any manure on it, so it teaches you to not be so precious about your ideas at the expense of never making progress.
How cool is that? This simple analogy gives writers permission to write stuff that isn’t perfect. And since battling with your own insecurities and personal battles is half the struggle of screenwriting, by eliminating the guilt associated with only having crap ideas it frees you up to come up with great ones!
Many of the hang ups writers face are simply cured by removing the guilt attached to those feelings… removing the guilt from procrastination, removing the guilt from writing blocks, etc, The knack is just knowing how to remove that guilt, and in learning the seed and the shit theory I believe everyone can remove those negative feels about the crap you come up with.
In the past I used to worry endlessly about whether I should put an idea down or not, does it fit or not, will it work or not. Now I just make a note of the idea and move on, because now I know that simply having that shit out of my head and festering on the seed is going to help it grow.
I have a terrible first draft feature film sitting in my drawer at the moment which I need to get on with soon, but the fact that its terrible has never bothered me in the slightest, because I knew it was always the start of a long process, and simply by having a first draft, as shit as it may be, I am now in a much stronger position to go forward and write the killer feature than if I had stalled and waited for all the good ideas to turn up.
Actually, I’m going to take a moment out here to say that I don’t really condone people writing without proper planning. I think that nearly everyone will benefit from planning the film properly before they sit down and write it. What I am NOT saying here is that you should go and write the first page of your screenplay with the first idea you have and worry about fixing it later. What I am saying is that that you should start your PLANNING with the first idea that comes into your head, and continue to come up with new ideas regardless how crap until you have enough good ideas to write a screenplay that no longer sucks. When I talk about a seed I really do mean the early stages of your ideas life cycle. Actually writing the first page of the script proper usually comes months into the plants life.
Anyways, that aside, my main point in this blog is to comment on the fact that a lot of writers I’ve met in the amateur bracket let the fact that their first draft sucks get to them (but I am sure it is something that comes to haunt professionals from time to time as well). They don’t realise two things… Writing IS rewriting (first drafts of anything suck), and your seed needs shit. When you realise these two things you come to discover that actually writing a terrible first draft is a strangely liberating experience, because now you have gotten all that shit out of your system and onto the seed where its needed, now you have a healthy young plant and you can go forth and write the killer second draft.
Learn some theory biatch! December 14, 2006
Posted by James D Hartland in Books, Comedy, First Draft, Rants, Rewriting, Syd Field, Theory, UK Film Council.1 comment so far
I wanted to write a blog entry about the importance of learning screenwriting theory because of late I have read a number of scripts in my work as a script editor which have highlighted to me the lack of basic understanding people have of what it takes to make a good story.
Screenwriting theory is a big topic to cover, so where to start?
Firstly I wanna say that I do think that the more theory you learn the better your writing will be, and the quicker you will improve as a writer. Having had the privilege to go on several very informative writing courses I can say without hesitation that I simply could not write or edit scripts to any where approaching the standard I do today had I not learnt the basic of what makes a story work and what doesn’t. I was lucky to learn the basics of writing on a course devised by Phil Parker who also did the screenwriting course at the National Film and TV school, and I cant recommend him enough as someone to listen to and learn from. His particular methodologies for assessing what works and what doesn’t are some of the best tools a screenwriter can employ in my opinion. But regardless who is teaching you, and who’s methodologies you are learning, theory should help you write better stuff and isn’t that what everyone wants to do?
I would agree with what McKee writes in his book ‘Story‘; that people who shun theory by saying it is just a way of creating by-the-numbers, dull works, are doing so in the same way an every teenager shuns to the rules of society around them. They do so, not because these rules are wrong, or need changing, but because they are unsure about their identity as a newly fledged adult (or writer), and trying to move away from the established way of doing things is the easiest way for them to identify themselves as an individual worthy of attention. And just like becoming a mature adult, becoming a mature writer is accepting that things are generally done a certain way because that is the best way to do them.
I do NOT however believe that theory alone will make a good writer, and I think a lot of these people who stump up their £250 to go on a weekend seminar are mostly wasting their money because this is what they secretly hope their money will buy them. They hope to learn the magic formula to turn their crap script into a good one.
(I for one believe that screenwriting seminars, while undeniably helpful just don’t represent value for money when you are a struggling writer. You can buy the same guys exact lecture in the form on a book for less than £10 on Amazon, and in many respects a book is better anyways as you can go back to it time and time again.)
I think people should realise that theory above all else is an editing tool. It wont make you come up with ideas that don’t stink all of a sudden, but what it will do is tell you when your idea does stink, and tell you specifically why it stinks so that you can do something about it. Once you realise this then theory becomes a wonderful tool, its the thing that keeps you sane.
I have recently written a first draft of a feature film which at the moment sucks. But I’m not worrying that it sucks because I know why it sucks, and exactly what needs to happen to remove the suckyness. The theory wont tell me specifically what I need to write in the second draft, it wont do the work for me; but what it has given me is a map of where I need to make changes. Now its just up to me to use my skill as a creative person to fill in these changes with wonderfully entertaining original stuff, that’s the hard part of being a writer, but not nearly as hard as it is stumbling in the dark with no idea what needs changes, while also trying to write the “majestic stuff”.
OK, so now I have gotten what I think of theory out of the way I can talk a little about what the main theory mistake is that I come across.
Firstly I am going to say that I used to make this very same mistake when I first started writing, so I can very much identify with this mistake. But through learning as much as I can I have been able to combat this problem.
What is it?
Basically its the problem of writing a whole bunch of stuff happening rather than a story.
What I mean by this is that a story has story beats – we are introduced to a hero who’s life is either perfect or its terrible, but either way something happens to disrupt this world and the character has to go on a journey, either emotionally or physically, and the problems which the hero faces on this journey results in the hero learning something about himself.
The problem comes when inexperienced writers fail to implement these story beats and instead just have a bunch of things happening one after the other. I”ll often read scripts where are the equivalent of this.
- A character is seen to be bored.
- For no reason what so ever the character decides to walk to the shops.
- The character buys a mar bar and then bumps into a friend.
- The two of them talk about the weather.
- The protagonist comes home again and eats his Mars bar.
Essentially this is just a bunch of stuff happening. And bunches of stuff do not make for engaging and interesting stories. It could be that instead of talking to a friend about the weather the hero instead talks to a lollipop lady about the football, it wouldn’t make any difference because it was just a bunch of stuff happening.
I am forever telling the writers I edit that the problem with their script is that there is no outside force to motivate the character to go on the journey in the first act, or that there isn’t any obstacles to them achieving the goal, or that the character has zero growth and learns nothing from his experience, or that the ending is in no way a resolution to the events that came before it. Essentially they have a bunch of stuff happening rather than specific, calculated story beats that work together to create an engaging story.
In the example above with the Mars bar is a really banal situation, but I have read script with really far out there concepts that fall in the same trap. They maybe have a really outlandish journey across outerspace fighting aliens, but the whole first act sets up that they like to go on outlandish journeys every weekend fighting aliens, and as a result they come home again having learned nothing about themselves. That’s just not a story, its a bunch of stuff! The stuff happening might be interesting in and of itself, but there needs to be more than that.
I attribute this problem as a failure to understand the basic principles of what makes a story engaging. Namely conflict, and character growth. The sooner a writer can realise that a bunch of stuff happening doesn’t make a story the sooner they can write really interesting, engaging scripts.
A note to writers: Even short films need some sort of character growth, even if it is just going from being constipated to not being constipated. You gotta have some change in there!
So how does a writer go about really getting it down and making sense of what is a story rather than a bunch of stuff? Like I have mentioned above, its a case of reading books. Its really that simple; become well read in screenwriting.
I am always really surprised at just how many aspiring writers I meet who have read 1 or 2 books at most. Im even more shocked when they say that all the books are the same so once you have read 1 you have read them all.
I find that that every new book I read I am learning something new, or at very least, I am gaining a better understanding of something I already knew through further examples and a new perspective on the same things. I find some books are great for characters, others are great for plot, some will hit you over the head with one specific point like the use of dramatic irony, or the use of sub plots, but either way I am learning all the time.
I am planning to compile a list of some of the books I have found helpful, not only as a writer, but in other film disciplines as well, in the next few days. So keep an eye on that for some suggestions of which books to look out for.
Then get yourself on Amazon and order a bunch of them and get reading! The sooner you apply what you have read to your work the sooner it will improve. Like I say, knowing theory wont write the script for you, but it will help you identify what works and what doesn’t, and since writing IS rewriting, knowing these things are going to help you no end.
But what ever you do, don’t write a bunch of stuff, write a story!
